mira (kopfgefühl)

project

2024

year

app design

category

application

designed for

‘Guru’ illustration surrounded by other illustrations and app designs, teasing the creative process and final product of ‘Mira.’
‘Guru’ illustration surrounded by other illustrations and app designs, teasing the creative process and final product of ‘Mira.’

about the project

In a future where brain-computer interfaces have become the norm, MIRA offers users the ability to actively manage their cognitive functions. Inspired by the concept of “Kopfgefühl” (head feeling), this app envisions a world where thoughts, skills, and mental clarity are adjustable—just like tuning a dial. Users can access a Neuralink-like device to enhance focus, creativity, endurance, or even sensory perception by selectively stimulating different regions of the brain.

This project was developed as part of my application for the Communication Design Bachelor at university. The challenge was to interpret the theme “Kopfgefühl” in a creative and visually compelling way. Through the combination of UX design, interface aesthetics, and illustration, I explored how abstract cognitive processes could be translated into an interactive experience. Ultimately, the project was successful, and I was accepted.

Start screen of the app “Mira” in the foreground, with blurred app pages in the background, contributing to the overall aesthetic of the design.
Start screen of the app “Mira” in the foreground, with blurred app pages in the background, contributing to the overall aesthetic of the design.
Start screen of the app “Mira” in the foreground, with blurred app pages in the background, contributing to the overall aesthetic of the design.
Start screen of the app “Mira” in the foreground, with blurred app pages in the background, contributing to the overall aesthetic of the design.
Start screen of the app “Mira” in the foreground, with blurred app pages in the background, contributing to the overall aesthetic of the design.
Start screen of the app “Mira” in the foreground, with blurred app pages in the background, contributing to the overall aesthetic of the design.
3 tutorial screens, introducing the usage and interface of the app
3 tutorial screens, introducing the usage and interface of the app
3 tutorial screens, introducing the usage and interface of the app
3 tutorial screens, introducing the usage and interface of the app

strategic balance over optimization

The UI is kept sterile in black and white, emphasizing the technological nature of the app. Instead of simply boosting abilities, users must balance their cognitive resources, making strategic adjustments rather than maximizing everything at once.

surrealism as an emotional counterweight

To counteract the clinical feel, surreal illustrations bring the app to life. Each skill is visually represented, with a floating, meditative avatar at the center—intentionally androgynous to remain inclusive. These visuals add an emotional layer, making the abstract concept of mind enhancement more tangible.

Collection of illustrations used in the app, featuring stylized organs and objects that can be controlled through the app.
Collection of illustrations used in the app, featuring stylized organs and objects that can be controlled through the app.
Collection of illustrations used in the app, featuring stylized organs and objects that can be controlled through the app.
Collection of illustrations used in the app, featuring stylized organs and objects that can be controlled through the app.
Sketches and notes made during the app design process, showcasing initial concepts and ideas.
Sketches and notes made during the app design process, showcasing initial concepts and ideas.
Sketches and notes made during the app design process, showcasing initial concepts and ideas.
Sketches and notes made during the app design process, showcasing initial concepts and ideas.

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